![]() ![]() ![]() But you now have a concrete measure of your progress: the points system. Your decisions, naturally, affect the game in varying degrees.Ĭastles II is, like its predecessor, a long game. As in the first game, special historical events occur periodically, requiring you to choose an action from multiple choices. Diplomatic orders (accessed from 'relations' menu) allow you to sabotage or spy other nobles' lands, cater to the Pope's favor, and so on. Tasks range from acquiring resources, such as refining gold, recruit and train different types of soldiers, to diplomatic options, one of the best new features of the game. You are given a specific number of 'points' for each category, so you can allocate all of them to finish one task quickly, or apportion them to do several tasks at once. From this screen, you have access to three categories of tasks: stock, army, relations, as well as the options menu. Because the scale of the game has been enlarged, you will spend most of your time looking not at your current castle, but at the map of England. No longer are you a noble who is content with defending your own territory from the Celts and other nobles, you now have a grander ambition to conquer the whole of historical Brittany.įans of Castles will be happy to find that the addictive castle-building gameplay is not only intact, but enhanced with new building parts and soldier types. Follow-up to Interplay's classic Castles, Castles II: Siege and Conquest is an excellent sequel that expands both scale and scope of the original classic. ![]()
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